
ADDING STONEHEARTH MODS MOD
First, it appends the mod directory to the path in the parenthesis.json files are possible targets for mixintos, and how do I reference them? Should I use their alias, or filename, or what? įile(.) is a shortcut that makes it "easier" to declare filepaths in.
ADDING STONEHEARTH MODS CODE
If you use this to replace code files with other code files, Team Radiant is not responsible for the results, or the maintainability of the edits going forward. Use overrides to replace assets with other assets. json files is not yet finalized, so the section you've modified may change or go missing.Īn override lets you replace any file in the game with another file. This is dangerous because the format of those. The more complicated (less documented/stable/supported) use case is to add wholly new content to existing. The easiest use for this is to replace values defined in an existing. json file.Json files hold almost all of Stonehearth's mutable gameplay parameters. Desktop Tuesday, a peek inside the modding APIĪ mixinto lets you inject additional content into an existing.The best places to get more information on Stonehearth modding are the Developer Blog and Official Forum.įor an introduction into mixintos, overrides and the entity/component framework these posts are especially helpful: Are there any "primers" on modding Stonehearth? How can I reduce my loading time? / How can I create a smaller world? 4.3 Q: Will you replace the term "mixinto" with "extension"?.Why did my mod stop working after a Stonehearth version update? 2.3 Q: Can you use mixintos for html code?.2.1 Q: Can you use mixintos to modify a.json files are possible targets for mixintos, and how do I reference them? Should I use their alias, or filename, or what? On the topic of farming, farmer now can be promoted to a Shepherd, and haved their special 6lv perk(that never got into the game) added, which allows then to harvest special crops. There are now 6 types of farming Plots The bush farming plot, the regular farming plot, the decorative Frower plot, the tree farming plot, the fruit tree farming plot, and the Mushroom Farming plot. The Final Goal of the mod is to bring the game to a stage where it can be much more enjoyed and for much longer than its final release version, not only through all the new additions and content but also by fulfilling missing promises, adding planned features, and finishing unfinished/scrapped features.įarmlands can now benefit from the presence of nearby water and the sun, and some crops now require special Conditions to grow. All the content must be designed horizontally, aiming for expansion rather than complexity - and feel more like a foundation for modding (as the game does) rather than a mod itself.

From color palettes to models’ scale and detailing, everything must look like it was created by Team Radiant itself.

There are also three golden rules that will always be part of the ultimate decision-making and design challenges of ACE - they are not negotiable and are:
ADDING STONEHEARTH MODS MODS
All information is coming from the Official post on the official Website, or the Mods page on the steam workshop. This page is meant to cover the features and general information about the mod. ACE or the Authorized Community Expansion is a workshop Expansion/mod created by fans and the desire of creating an even better and richer of Stonehearth 1.0.
